SAILS OF GLORY: Fog Bank Fight in the Age of Sail
FOG BANK FIGHT IN THE AGE OF SAIL
The French & the British are at war. A pirate has kidnapped the Bishop of Switzerland. Both fleets are rushing blindly through a fog bank to try and rescue him to curry favor for their country, at the expense of the other. The morning sun burns off the fog to reveal where everyone is. Ah, there's that criminal pirate ship, and...the enemy fleet. But, what is that coming up from the depths?! The French & British are fighting each other and the pirate is fighting everyone.
Sails of Glory recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerlyWings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game uses a range of painted and assembled 1/1000 miniatures.
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Saturday 8pm-Midnight
GM: Andy Blozinski
The French & the British are at war. A pirate has kidnapped the Bishop of Switzerland. Both fleets are rushing blindly through a fog bank to try and rescue him to curry favor for their country, at the expense of the other. The morning sun burns off the fog to reveal where everyone is. Ah, there's that criminal pirate ship, and...the enemy fleet. But, what is that coming up from the depths?! The French & British are fighting each other and the pirate is fighting everyone.
Sails of Glory recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerlyWings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game uses a range of painted and assembled 1/1000 miniatures.
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Saturday 8pm-Midnight
GM: Andy Blozinski